Geometry Nodes Workshop: September 2026 (opens on the source site)
As in previous years, we had a Geometry Nodes workshop during the week after the Blender Conference. This post gives […]
Read at the sourceTHE COMPANY INDEX TRACKED BLOG
Ideas, decisions, and lessons from the team.
code.blender.org (opens on the source site)LinkedIn XAs in previous years, we had a Geometry Nodes workshop during the week after the Blender Conference. This post gives […]
Read at the sourceFeatures Download Support Get Involved About Jobs Store Donate In Blender 5.2 LTS we released the first version of a new hair and cloth dynamics system powered by Geometry Nodes. This post describes what we have so far and what our plans for the future are. State in Blender 5.2 LTS The new physics systems are implemented as built-in node group assets. They wrap a more general declarative XPBD simulation framework which is internally powered by the new XPBD Solver node. The high-level cloth and hair assets are easy to use by design and don’t require users to understand the physics underneath.…
Read at the sourceDuring the (northern) winter of 2025–2026, the Blender development team prioritized improving stability and overall quality.
Read at the sourceFeatures Download Support Get Involved About Jobs Store Donate Blender 5.0 changes the meaning of existing node socket shapes and introduces new ones. The redesign is necessary to further expand what Geometry Nodes is able to do. This post explains the problem we were facing, what the new shapes mean, and how we are going to use them. The design process was a surprisingly difficult because it involves more impactful trade-offs than one might think. However, solving this is essential for making progress on many important subjects. This topic was discussed at Geometry Nodes workshops in May and…
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