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Blundell's Android Tutorials

Ideas, decisions, and lessons from the team.

blog.blundellapps.co.uk (opens on the source site)
21Posts tracked
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20 of 21 posts

Pair Programming With Your AI Agent (opens on the source site)

This post explains how to treat a session with a local AI agent as a pair programming session, and how the four classic pairing styles map onto working with one. I’ll use Antigravity CLI for the concrete examples, though nothing here is specific to it. Swap in whichever agent sits in your terminal. The idea […] The post Pair Programming With Your AI Agent first appeared on Blundell.

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Google I/O 2026: The Sessions Worth Your Time (opens on the source site)

Like every year, I binge-watched I/O. And like every year I came out the other side with more links than time. A fire-hose of announcements, most of which you’ll never touch, a handful of which will change how you work next week. Here I filter for you. Links to the sessions are inline so you […] The post Google I/O 2026: The Sessions Worth Your Time first appeared on Blundell.

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Android Skills: Expert Instructions for Your AI Agent (opens on the source site)

Google just published a set of Android skills a collection of expert, AI-optimised instructions covering the most common and painful Android development workflows. (Upgrading to AGP 9, migrating XML layouts to Compose, wiring up Navigation 3.) AI automated step-by-step procedures grounded in official Android best practices. The GitHub repo defaults to wiring them into Gemini […] The post Android Skills: Expert Instructions for Your AI Agent first appeared on Blundell.

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Zero to AI: An Android Developer’s Vital Local Setup (opens on the source site)

Forget just installing Android Studio and calling it a day. To operate at scale, you need a local environment that augments your engineering intuition with LLM-powered efficiency. Here is your Day 1 guide to setting up your machine for success. The post Zero to AI: An Android Developer’s Vital Local Setup first appeared on Blundell.

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Linting, Automated: AI-Powered Static Analysis with Gemini (opens on the source site)

Tired of fixing endless linting errors? What if an AI could do it for you? In this post, we’ll walk through how to build a Python script that uses Google’s Gemini to automatically fix static analysis issues, exploring the process and the lessons learned along the way. This is a journey from a simple idea […] The post Linting, Automated: AI-Powered Static Analysis with Gemini first appeared on Blundell.

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Google I/O 2025: AI Unleashed – What Android Devs Need to Know! (opens on the source site)

The intro before the intro. Like every year I watched the keynote & developer keynote with excitement, taking my usual notes and reactive thoughts as it streams. This year though instead of myself turning those thoughts into a blog post, I asked Gemini to do it! This post is the outcome of using Gemini’s new […] The post Google I/O 2025: AI Unleashed – What Android Devs Need to Know! first appeared on Blundell.

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Choosing Wisely: for vs. forEach in Kotlin (A Thinking Dev’s Perspective) (opens on the source site)

The forEach loop, are you using it without thinking? In Kotlin, empirically forEach is often the go-to loop, it’s pragmatically close at reach in the IDE auto-complete, but is it always the right choice? This post argues that for loops deserve more consideration, offering clarity and control that forEach sometimes lacks. Let’s discuss why a […] The post Choosing Wisely: for vs. forEach in Kotlin (A Thinking Dev’s Perspective) first appeared on Blundell.

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Get started with Gemma 3 LLM on Android now! (opens on the source site)

This post gets you started with the new Gemma 3 model for on-device inference. Giving you the simplest steps to get started with AI on Android. Gemma 3 1B is a new model size in the Gemma family of open weight models. When deploying small language models (SLMs) in production settings, models need to be small […] The post Get started with Gemma 3 LLM on Android now! first appeared on Blundell.

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Room Debug DAOs in Android: Streamlining Your Workflow (opens on the source site)

This blog post explains how to create Room DAOs specifically for your Android debug build. These debug-only DAOs enable you to implement developer-centric features without affecting your production app. Keeping your codebase clean is essential for long-term maintainability. Debug-only DAOs help achieve this by isolating developer tools from user-facing features. Consider an app that caches […] The post Room Debug DAOs in Android: Streamlining Your Workflow first appeared on Blundell.

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Android Bugsee SDK: Ignore the Docs, Do THIS Instead (opens on the source site)

When introducing 3rd party libraries (like BugSee), often their configuration is dumped into your build.gradle/application:onCreate and mixed with everything else. This post shows you how to have cleaner, more maintainable code by creating your own gradle plugin. BugSee is a Flight recorder for your iOS and Android apps “See video, network and logs that led […] The post Android Bugsee SDK: Ignore the Docs, Do THIS Instead first appeared on Blundell.

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Android Dynamic Animated SVGs (with Lottie Dynamic Properties) (opens on the source site)

Learn how to have runtime control of all parts of an animation or image, the color, opacity, scale, rotation .. any property within your SVG animation using Lottie Dynamic Properties. This tutorial is going to explain Lottie Dynamic Properties. Dynamic Properties are a way of controlling at runtime, the different parts of your animation. You […] The post Android Dynamic Animated SVGs (with Lottie Dynamic Properties) first appeared on Blundell.

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OCR with Gemini LLM on Android (opens on the source site)

This artical is a quick introduction into setting up the Gemini API client SDK on Android to perform Optical Character Recognition (OCR) on images. Let’s jump straight in: The Gemini API gives you access to the latest generative AI models from Google. Gemini is a series of multimodal generative AI models developed by Google. Gemini […] The post OCR with Gemini LLM on Android first appeared on Blundell.

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Emoji error! Using the latest Compose with compileSDK < 34 (opens on the source site)

Wanting to use the latest versions of Compose, but your app compileSdk is falling behind? I’ve been there! If you have a compileSdk 1.5.0 you’ll come across a horrid build error. Let’s fix that! The error is question is this: Compose dependencies with a version > […] The post Emoji error! Using the latest Compose with compileSDK first appeared on Blundell.

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Dependency Injection in Legacy Code (opens on the source site)

This post explains how you can inject dependencies into Android legacy singletons, or any classes that aren’t conforming to your current Android architecture, using Dagger & Hilt. I’ll cut straight to the chase, if you have a reference to Context, (which you usually always do in spaghetti legacy code) then you can use your normal […] The post Dependency Injection in Legacy Code first appeared on Blundell.

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build.gradle.kts conversion for Android Studio Empty Activity (opens on the source site)

Quick blog posting showing you the build.gradle.kts version of the default build.gradle file from the “empty activity” Android Studio template. This post will go stale fast, get it whilst its hot. 🙂 The original templates come from the New Project, other templates are explained here: https://developer.android.com/studio/projects/templates Google has an explainer of converting build configuration scripts […] The post build.gradle.kts conversion for Android Studio Empty Activity first appeared on Blundell.

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Proven Prepping for Easy Android Interviews in 2023 (opens on the source site)

This post aims to demystify some of the steps in a typical Android interview process. We’ll discuss steps, strategies, targets and solutions. Getting you better prepared to get your next Android role. This blog is from personal experience, caveat up front that your experience could be completely different, but I’ve been through A LOT of […] The post Proven Prepping for Easy Android Interviews in 2023 first appeared on Blundell.

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