Building Depth: Designing and Developing a 3D Renderer Inside Figma (opens on the source site)
A look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
Read at the sourceTHE COMPANY INDEX TRACKED BLOG
Ideas, decisions, and lessons from the team.
tympanus.net (opens on the source site)LinkedIn XA look at how Depth came together, from building a 3D renderer inside Figma to designing a website that explores what it can do.
Read at the sourceDiscover the process behind Goodgrowth, from its console-inspired concept to the 3D, motion, sound, and technical details that bring the experience to life.
Read at the sourceA step-by-step tutorial on using Three.js and GLSL to create a mouse-following square lens effect with image distortion, RGB shifting, and animated shader effects.
Read at the sourceExploring the techniques behind an audio-reactive 3D scene, from custom geometry deformation and music analysis to scroll-driven morphing, damping, and performance optimization.
Read at the sourceExplore how depth maps, TSL, and WebGPU can be combined to turn flat 2D images into dynamic surfaces with realistic lighting, surface detail, and self-shadowing.
Read at the sourceLearn how to build a dynamic testimonial hero in Webflow using CMS data, a custom JavaScript counter, and GSAP’s visual timeline.
Read at the sourceTelling stories on some of the biggest canvases on the web, from Awwwards Site of the Year to the front door of Microsoft.
Read at the sourceA technical look at the making of HAOQI.DESIGN, exploring scroll sync, glass shaders, and the interplay of DOM, CSS, and WebGL in a retro-futurist portfolio.
Read at the sourceA behind-the-scenes look at Denis Avramenko’s creative process, exploring his approach to motion, typography, interaction, and technology through a selection of digital projects.
Read at the source